The cultural property as sold, in 2005, France was Pro Evolution Soccer 5, a football simulation game console and computers, ie a video game. In 2006, this has been reproduced with Pro Evolution soccer 6. In 2004, France, sales of video game market has exceeded the cinema and now equal the sales of music. Children born today "bathe" in a world of virtual tools that did not exist before. Myself, born in 1978, I grew up with the evolution of culture and virtual videogame and I am familiar with the concepts of internet, video games, virtual reality. That's why I 'm asked about the use of such tools in my professional field which is the care in psychiatry. Through this dissertation, I intend to show the interest that may have therapeutic use of video games on patients, both social, behavioral and psychological.
In presenting a draft of the video game business, I make the link between one of my passions is the video game and my profession of nursing in psychiatry. But before presenting the activity itself, I will discuss some generalities that will clarify my point.
In presenting a draft of the video game business, I make the link between one of my passions is the video game and my profession of nursing in psychiatry. But before presenting the activity itself, I will discuss some generalities that will clarify my point.
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